Archive for the 'Games' Category

The Beginners Guide to Making a Top Tier Arcade Stick

Hello Everyone, I wanted to make this guide after my realization of just how easy making an arcade stick has become. I’m not taking about the mediocre Hori sticks you see at Gamestop, but Japanese arcade cabinet quality. And by easy, I mean no soldering or woodwork. It’s basically a matter of ordering parts and plugging them in. This is by no means a cheap project. You get what you pay for. This guide is for hardcore fighting gamers or Mamers who always wanted to make a custom stick but where too intimidated by the woodwork, controller hacking, soldering and other skills needed.

FUN VALENTINE GAMES

Throwing the Smile
In this game, players are forbidden to smile, but trust us–giggling and laughing will abound.
HOW TO PLAY:

  1. Players sit in a circle, making sure they can see everyone else. One player who is It starts the game by smiling widely, while all the other players are somber. It then uses his hand to wipe the smile off his face and throw it to another player who has to catch the smile with his hand and put it on.
  2. This new It can then wipe off the smile to throw to someone else–though he will probably choose to mug wildly at everyone for a few minutes before relinquishing his happy role. Meanwhile, all other players must sit stone-faced. One smirk and they’re out.

TIPS: The youngest players are the least successful at winning this game (they simply can’t stop themselves from laughing), but they also tend to enjoy it the most.

A Guide and Rules System for Fantasy Roleplaying

Monsters
p5: Delete “medium-sized” from the definition of a humanoid.
p5: In the paragraph regarding experience points, delete “in parenthesis” from the sentence starting with “The number in parenthesis….”
p6: The experience examples on page 6 are wrong. In the first example, the 5HD creature with 25 hit points would be worth 205XP (base 80XP + 5XP per hit point). In the second example, the 4HD creature with the special ability would be worth 60XP (40XP base + 20XP for special ability) + 4XP per hit point.
p6 (clarification): In computing experience points for creatures not in the book, the bonus XP values for Type I, II, and III abilities stack. For example, the Treant has an XP value of 585+7. Base XP for a 7HD creature is 180 with Type I, II, and III bonuses of 90, 135, and 180XP. If only the highest bonus were to be used, XP for a Treant would be 360+7XP, leaving 225XP unaccounted for. Adding the Type I and Type II abilities together (90+135) happens to equal 225, which is the unaccounted XP.
p8: Aboleth – In the Special section of the creature stat block, “Psionics” should be “Spell-like Abilities”.
p8 (provisional): Achaierai – No. Encountered is 5-8 (1d4+4). Solitary individuals are possible.
p9: Allip No. Encountered should be “1” instead of “solitary”.
p9: Allip are Extraordinary Undead (semi-intelligent, with great power, as per p121 of the PHB).
p9: Giant Ants are size Small.
p10 (provisional): Ape – No. Encountered is 4-16.
p10: Arrowhawk – In the Movement rating, delete “perfect”. This is a holdover from the SRD.
p10 (clarification): Assassin Vine surprise is an exception to the normal surprise rules, to make this creature hard to spot regardless of the searcher’s wisdom.
p11: Baboon number appearing in the descriptive text is correct (10-40).
p12-13 (clarification): The Behir’s breath weapon is treated as a lightning bolt in terms of damage (1d6 per level of the caster). Creature HD are used to determine caster level (see p4, HD description). Therefore, the breath weapon does 9d6 damage, save reduces damage by half.
p14 (provisional): Bugbears have a movement rate of 30ft., not 18ft.

The Powerful Playstation 2 Repair Guide

The remaining checks will require that the PS2 cover be removed. Follow these steps to safely and easily remove it.

Remove all the screw covers. (There should be 6 screw covers, 4 made of rubber (outer edges) and 2 made of plastic (in the middle), that need to be removed. You can use a small flat blade screwdriver for this. There should be 2-4 more screw covers on the outer side of the base, underneath the controller ports. The older model PS2’s have 4 screw covers, while the newer ones have only 2. Remove them all, and you should now have a total of 8-10 screws unveiled. Set the screw covers aside.

Use your knife to cut the warranty tape that is covering the seam between the back and the top cover. (By the power switch). Just trace the seam through the tape with the knife so that it will not be holding you back when you go to remove the top later. You can also just remove the tape completely if you want.

PlayStation 3 Darksiders Impressions Weapons and Gears

At first glance, it’s easy to compare Darksiders to God of War, Devil May Cry, and Bayonetta because all of the games mix a supernatural setting with over-the-top action-packed gameplay. The last of those is also due out in January, and both games feature a story where the forces of light battle the forces of darkness. While the premise might not be completely original, Darksiders manages to stand out of the pack with its role-playing-game-like progression system and a vivid, distinctive art style, thanks to creative director (and Marvel artist) Joe “Mad” Madureira. He presented an update of the game at a recent event in London, and we got a chance to see this promising apocalyptic action romp in greater detail.

Xbox 360 Faceplate

FOR CUSTOMERS IN THE UNITED STATES
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

  • Reorient or relocate the receiving antenna.
  • Increase the separation between the equipment and receiver.