Mind-Mapping for Web Instruction and Learning

Introduction
In a recent overview of instructional design for the new digital media, M. David Merrill declares that:

Many of the current tools for developing technology-based training materials require considerable time to learn and even more time to use. Too often in the search for efficiency, there is a corresponding loss of instructional quality. A […] goal of instructional science is the search for tools that are significantly more efficient to use while at the same time promoting an improved quality in the product. [1]

Assuming this situation, this paper has the purpose of defining a more efficient method for transforming instructional events and strategies into Web-based learning objects. Educators, in any level of curriculum and discipline, can easily use it. This statement of purpose demands further clarification of the terms used. What kind of method is this? Why is to be used by educators? What is an instructional event? What is an instructional strategy? What is a learning object? How can one describe Web-based learning objects? The remainder of the introduction will be dedicated to provide a brief explanation of these terms to set the basis for further discussion.

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