Running Nintendo DS Homebrew

Deeper into the passthroughs
Now there are a few things you should know about the different methods of *Me’s. I will try not to get technical since that would only confuse people new to the scene.

PassMe and PassMe2
There are two versions of PassMe: the original PassMe from Natrium42, and PassMe2. A PassMe(v1) only works if your DS has firmware version 1,2 or 3.

A workaround was made and the PassMe2 was born. There is one difficulty with the PassMe2 and that is that it requires SRAM (memory) on the GBA media that you boot your homebrew code from.

  • PassMe/PassMe2 leaves your warranty intact.
  • PassMe and PassMe2 require an original DS game to work (PassMe2 needs to be flashed to the original game you use).
  • PassMe/PassMe2′s are made by different companies under different names, SuperPass, SuperKey, NeoKey, etc., but if you can, try to buy them from a developer and thus supporting homebrew development

WifiMe
When WifiMe was developed, it only worked with very specific wireless cards (the RT2500 chipset) and only with Windows. These demands had to be met if you wanted to run WifiMe.

However, there are also ways to WifiMe via an rt2500usb/rt2570 (which are different names for the same chip) USB wireless card. This requires you to “run” Linux. To see how to use this, please read my howto on WifiMe-/WMBing (remember that the official Nintendo wifi USB card is a WifiMe compatible USB device).

Download file here

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